I am Dennis Lorenz, nice to meet you!
I am a Producer who loves to work with talented people to create meaningful experiences for players that can be successful in the market.
Born and raised in Germany, after finishing High School I moved to the Netherlands to join BUAS‘ International Game Architecture and Design course in the Design & Production Variation.
I was not very experienced in game development when I started out, but quickly learned that I enjoy the creative process and challenges that game development offers.
Due to this, I decided to specialize in the discipline of production and help teams achieve their vision.
Currently I work at NUKKLEAR as a Producer. Here I work with Funcom on DUNE: Awakening, where I work closely with the teams bringing the Vehicles of Arrakis to life. You can learn more about this project here.
Before this, I produced and managed the seasonal and shop content of The Cycle: Frontier (plus a bunch of other stuff you can read about in detail here).
In my free time I enjoy biking, travelling to interesting places, playing board games, listening to live music, joining the occasional Game Jam, and expanding my horizon in general.
I also enjoy long walks on the beach.
Check out my projects page to see a selection of what I have worked on.